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Welcome to the Lospec Job Board. We collect pixel art job posts from places around the net and organize them here. Only posts from the past 2 weeks are shown.
📢 Remote pixel artist(s) needed for our point and click urban thriller! 🎨 🔹Characters 👨👩👧👦 🔹Environments 🖼️ 🔹Animation 💃 480x270 low res pixel art style similar to the attached image. Full time in-house position available for a versatile pixel artist who could handle all of our art needs for the project, i.e. environments, characters and animation. If you are more specialized, a part-time gig on a freelance basis could also work. Hit us up! More details here: http://www.clifftopgames.com/jobs No PM please, if you want to apply, do so via the website. Thank you!
Hi everyone! I'd like your help to create the very best pixel art editing app for mobile (iPhone/iPad/Android). I'm not satisfied with the ones currently available and believe we could do better! If you have ideas and would like to help design such an app, then I'd be more than happy to pay for your time and ideas (plus you'll get free copies and be able to help test and improve the app while it's in development as well as credit within the app.) What do you like/dislike about existing apps and how would you design the perfect app? I plan on keeping a devlog of progress on Twitter throughout the whole process. So please feel free to let me know if you're interested in helping.
Hello everyone, I'm working on a top down stealth action game in the same vein as the MSX era Metal Gear games. You can see a very brief, very early WIP demo of the first level in action here with placeholder assets I made to give you an idea of the kind of game I'm making: [https://www.youtube.com/watch?v=Mt5zL\_XD73E](https://www.youtube.com/watch?v=Mt5zL_XD73E) What I am in need of is additional environmental assets. I've commissioned a number of incredibly talented artists who have provided environmental assets for me to run with, but due to the size of the forest level, I'm finding that too many corridors start visually bleeding together. And I'd like to provide a bit more variety. For this gig, I'm seeking sprite artists who can make sprites for a forest environment, who can also replicate the style and sprite size below: [https://www.dropbox.com/s/fheqtvnnxyw0lzy/Tree%20Regular.png?dl=0](https://www.dropbox.com/s/fheqtvnnxyw0lzy/Tree%20Regular.png?dl=0) [https://www.dropbox.com/s/p8zwrnv660ydoqs/Tall%20Grass%20Collission.png?dl=0](https://www.dropbox.com/s/p8zwrnv660ydoqs/Tall%20Grass%20Collission.png?dl=0) [https://www.dropbox.com/s/t31hbw1of1z6a1f/Tall%20Grass.png?dl=0](https://www.dropbox.com/s/t31hbw1of1z6a1f/Tall%20Grass.png?dl=0) [https://www.dropbox.com/s/iagg9daen2a7xhd/Fuel%20Drum%20Stack.png?dl=0](https://www.dropbox.com/s/iagg9daen2a7xhd/Fuel%20Drum%20Stack.png?dl=0) [https://www.dropbox.com/s/1ygj8i4cv8vi3q2/Concrete%20Barricade.png?dl=0](https://www.dropbox.com/s/1ygj8i4cv8vi3q2/Concrete%20Barricade.png?dl=0) Specifically, I'm looking for the following assets: \- A few more varied trees in size and shape \- Bushes that are large enough for the player to hide behind like a cover spot \- Bushes that can also act as walls that stretch vertically and horizontally for me to connect at the seams \- Larger rocks \- Misc. background foliage to keep the frame less barren \- More varied floor tiles \- Any sort of modern forest asset you feel would work for the level If anyone is interested, please message me via reddit with sample work, your standard rates, and if at all possible, a rough estimate of how many hours you think such work may entail. Thank you kindly for your time!
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