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-I think the scars would appear more realistic if they were indented slightly inwards in relation to the circunference of the moon in order to sell the illusion of depth and 3D-ness.
-The shading you did with the lighter tone (the one that covers roughly half the moon) is good, but the darker shading tones (the gradient at the bottom of the moon) doesn't match the lighting angle of the rest of the shading. My recommendation would be to rotate those tones slightly to the left and make the lines thicker (I don't really know how to explain it, but if you look up reference images of backlit spheres you might get what I mean).
Other than that, great job! You're very good at texturing things and you've got serious potential. Keep it up!