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Modeled manually, then based on depth maps, generated textures in Stable Diffusion (Automatic1111 + control-net extension). Pixelated resulting image using slk-img2pixel. Afterwards, simply projected resulting textures onto the model and, with half an hour of UV polishing, the model was ready (about 8 hours in total).
I know it's a sloppy work with texel density issues, and the UVs are an example of how they shouldn't be done, but come on, it's my first completed piece.
Nonetheless, I would appreciate critiques and tips for further improvements.
PS: this work is heavilly inspired by Graven
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