The fifteen colours (not counting transparency) able to be used in Wacky Worlds Creativity Studio, a paint program for the Sega Genesis/Mega Drive released in 1994, often considered to be Sega's answer to Nintendo's Mario Paint for the Super Nintendo Entertainment System.
- #wackyworlds
- 15 colors
- 59 downloads
Tags: software, genesis, megadrive, sonic, sega
The default palette for the roguelike NetHack's included graphical tileset mode. The last color index, #6c91b6, is used for the background colour, but is also used for miscellaneous shading on the dungeon walls and grey objects. The unusual order of the palette is derived from its internally-stored order.
- #nethack
- 16 colors
- 83 downloads
Tags: software, roguelike, iconographic
The palette used by Ronny Wester's 1997 DOS roguelike Magus
- #magus
- 16 colors
- 116 downloads
Tags: software, dos, roguelike, iconographic
A group of twenty colours (based on three lightnesses of RGBCMY, plus black and white) that serve a specific and practical purpose - pixels of these colours, when arranged and saved in an image, and the image is ran through a code interpreter, serve as code commands (or blank space) in the Piet programming language by David Morgan-Mar (though some details vary depending on the implementation of the image/code interpreter). The language was named after Piet Mondrain, whose abstract works of art Piet programs often resemble.
- #pietlanguage
- 20 colors
- 60 downloads
Tags: dadaism
A palette by Flying-Snake. "Five colors in two shades each supplemented with six shade gray scale."
- #10plus6colorpalette
- 16 colors
- 117 downloads
The 3-Bit RGB palette, but with the colours adjusted to be perceptually linear at a gamma of 2.4 (A gamma of 2.2 works better with the lights on, and a gamma of 2.4 with the lights off... like night mode). This lends it a shiny, chrome-like effect similar to art you'd see on the Atari ST/Amiga, makes the colours less fluorescent, allows for good dark/background/low-contrast details (that's always been a pain on EGA games, as you can see), and makes for better colour ramping/gradient usage - especially in modern "limited truecolour" art instead of art that uses attribute blocks/tiles, ASCII, or sprites. If you like this and want to see more hardware palettes converted to look like this, write me a comment.
- #3bit
- 8 colors
- 72 downloads
A custom palette designed by Levellass for her mod of Commander Keen 3: Keen Must Die!, Ye Olde Pirate Modde. Although it replaces the standard CGA/EGA palette that the original game used to display, it is not a 1:1 replacement, so it is not suitable to recolor art made in the standard palette.
- #yeoldepiratemodde
- 16 colors
- 174 downloads
Restrictive, huh?
- #genderbinarypalette
- 2 colors
- 68 downloads
What happens when you take Curly Brace's palette from Cave Story, correct the brightness and contrast, and then reduce it to four colours? Don't ask me... happy late Halloween?
- #eggplantwitch
- 4 colors
- 68 downloads
A reduction of the Natural Colour System's 1952 colours into 8 colours, with brightness/contrast correction.
- #naturalcoloursystem8
- 8 colors
- 117 downloads
Tags: naturalistic, natural colour system, teal, mint, silver, mustard, beaver, crimson, many ramps, good ramps
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