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Zero Vs MegaScorpia

April 8th 2023 Pixel Art Reduction
BurakoIRL @blkirl
100% 302 X 374 pixels colors 4 comments
BurakoIRL @blkirl Pixelating scifi, eerie, creepy, anime chics and other stuff since 2012 :9 [Also called: BLk / prev. BlackedIRL] Made for a commission c: This is based on the original art for MegaMan Zero, To create the image I made a lineart that I then downscaled, and then again in pixels (I normally do this for many of my illustrations that contain characters). Using BLKNX64 I did all the painting, for the transparency effects of the sword I used an extra layer with green color in a lower alpha value, from there I manually calculated the resulting colors "mixed" with the green (surprisingly many look alike). I also calculated the colors that would represent a distance with fog, you can see in the mechanoid tail how the details decrease the further away and the colors change to pastel tones. By the way, I fixed several errors that were in the original image, pieces with missing colors and designs that were changed until the in-game version.           Original art displayed here.                     EDIT: 53A1AD from the palette has bugmoved to 66ABB0.

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Tags: #landscape, #character, #scene, #portrait, #megaman, #megamanzero, #scifi, #game, #capcom, #fanart

Specs

Resolution: 302 X 374 pixels (112.9k pixels) Colors: 64

Comments (4)

The artist did not request critiques on this piece, please avoid critical comments.

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Char Warheart
I guess I shouldn't be surprised. I came across this the other. That it is recommended make sense since the artwork is so beautiful. The transparency in this art blows my mind. I don't know how that is possible.
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