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SpriteLathe builds a small voxel model from the views you draw (front, side and top, plus the back and the other side if you have them) and draws it from every angle as one sprite sheet.
It has two build modes. ROUND is for props: each height level follows the top view's outline, scaled to that row of the front and side views, so pots, barrels and columns stay round from every angle. CARVE is for characters and boxy objects: it keeps the voxels where all your views agree.
The export is a PNG sheet of 8 or 16 equal frames in one row, with the empty pixels kept so every frame lines up, plus a JSON file with the frame size and each frame's angle. Options: a camera angle from 0 to 60 degrees, an optional 1 px outline in the darkest colour, and export scale 1x to 8x. Only colours from your drawings are used, and no shading is added.
It runs offline as a single HTML file in a desktop browser (Chrome, Edge, Firefox or Safari), and nothing is uploaded.
Limits: one pose per sheet (no animation frames). In ROUND mode, handles and spouts become a ring around the body. Details drawn only on the front show from every side. In CARVE mode, a part drawn in only one view can come back trimmed.
The code was written with an AI assistant. The tool doesn't use AI on images: the 3D shape comes from your pixels by geometry.
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