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Asemode is an Aseprite extension for character-cell drawing and textmode animation. It lets you paint glyph stamps directly on the canvas with native Aseprite tools, primary and secondary clicks, stamp transforms, and transparent cell backgrounds to layer textmode over pixel art. Each textmode layer can use its own bundled or custom TrueType font, and artwork can be imported and exported as portable .textmode.json files.
Aseprite exposes a Lua API, and the community maintains large collections of scripts for outlines, palette tricks, exporters and more. This page collects the best known collections.
Spritefold for Aseprite adds two commands to Aseprite's File > Export menu for RPG Maker MV and MZ.
RPG Maker Battler Sheet reads an animation's tags by pose name (Idle, Attack, Hurt, Spell, Victory, Dead and the other side-view poses, plus alternative names such as Slash or KO) and arranges the 18 poses, three frames each, in RPG Maker's 9 x 6 side-view battler layout for the img/sv_actors folder. Poses without a tag use the Idle frames. Options: flip art that faces right, pad cells to 64 x 64, and scale 1x to 4x. A preview plays the poses at RPG Maker's battle speed.
RPG Maker Character Sheet turns walk tags (down, left, right, up) or a 12-frame timeline into a single-character sheet, or into one slot of an eight-character sheet. It reads 3-, 4- and 9-frame walk cycles and can use the left walk flipped for the right. It can also name the file with RPG Maker's ! prefix, which marks objects such as doors.
It needs Aseprite 1.3 or later and does not modify the sprite.
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