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PixelOver turns existing artwork, 3D renders and photographs into pixel art, with control over the palette, the dithering and the outline. It can rig and animate what it produces, so a single drawing becomes an animated sprite without pixelling every frame by hand.
The image is resampled to an internal grid from 32 to 512 px, with optional color reduction to the Game Boy, NES or PICO-8 palettes, adjustable dithering, posterization, contrast, saturation and black crush. Extra effects include chromatic aberration, scanlines, grain and a wobble effect that exports a 4-frame looping GIF. Export at native size, x2, x4 or 1080p with nearest-neighbor scaling.
Images are processed locally in the browser and never uploaded. No account or install required. Interface in English and Italian. Built by a solo developer while making pixel art for his own game, as a quick way to test how a palette looks on a reference image. Bug reports and feedback are welcome.
Divoom is a pixel art editor for Android and iOS devices, letting you create and import pixel art for display on Divoom devices such as the Ditoo speaker or the Pixoo picture frame.
It can be used without these devices just as a portable pixel art program and features the ability to import and resize images, as well as layers and animations.
There is also a text display function with many animated effects and palettes, as well as some audio features such as a keyboard and simple DJ mixer.
Divoom also features a pixel art gallery and community, allowing you to display images from community members on your devices and interact with pixel artists across the globe.
Multipaint paints inside the real limits of 8-bit machines. Pick a target - Commodore 64, ZX Spectrum, MSX, Amstrad CPC and others - and the canvas enforces that machine's resolution, palette and attribute rules while you draw, so what you see is what the hardware could actually display. It exports in native formats.
PixaTool converts images, sprite sheets and video into pixel art, with control over the output resolution, the palette, dithering, outlines and CRT-style effects. It works in batches and from the command line, which makes it useful for putting a whole folder of art through the same treatment.
Users can adjust the output size, reduce images to 8, 16, 32, or 64 colors, choose fixed palettes, enable dithering, and crop the source image. Manual color replacement supports undo and redo. Results can be exported as PNG at 1×, 2×, 4×, or 8× scale.
Pixelmash takes high-resolution artwork - painted, photographed or rendered - and pixelizes it through a stack of layers whose settings stay editable. Change the output resolution or the palette at any point and everything downstream re-renders, which makes it a way to try pixel sizes rather than commit to one.
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