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Spritefold rearranges character sprites into the sheet layout RPG Maker MV and MZ use: three frames by four directions per character, up to eight characters per sheet.
It starts from a common layout (4-frame walk strips, LPC walk rows or RPG Maker order) or a custom grid where you pick which cell plays each frame, and previews the walk at RPG Maker's default speed. 32 px art can be padded to 48 x 48 or scaled 2x. The right-facing row can be the left row flipped. It reads PNG, GIF and WebP and exports PNG with transparency.
It runs in the browser. The free version on its itch.io page exports one character at a time; the paid version, an HTML file that also works offline, adds batch export of a whole pack, eight-character sheets, saved mappings and object sheets.
Spritefold for Aseprite adds two commands to Aseprite's File > Export menu for RPG Maker MV and MZ.
RPG Maker Battler Sheet reads an animation's tags by pose name (Idle, Attack, Hurt, Spell, Victory, Dead and the other side-view poses, plus alternative names such as Slash or KO) and arranges the 18 poses, three frames each, in RPG Maker's 9 x 6 side-view battler layout for the img/sv_actors folder. Poses without a tag use the Idle frames. Options: flip art that faces right, pad cells to 64 x 64, and scale 1x to 4x. A preview plays the poses at RPG Maker's battle speed.
RPG Maker Character Sheet turns walk tags (down, left, right, up) or a 12-frame timeline into a single-character sheet, or into one slot of an eight-character sheet. It reads 3-, 4- and 9-frame walk cycles and can use the left walk flipped for the right. It can also name the file with RPG Maker's ! prefix, which marks objects such as doors.
It needs Aseprite 1.3 or later and does not modify the sprite.
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