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The most popular voxel editor: fast, small, and with a renderer good enough that most voxel art you see was rendered inside it.
Avoyd edits and renders voxel scenes with billions of voxels, with a custom smoothing algorithm and imports for Minecraft maps.
FileToVox converts things that are not voxel models into voxel models: meshes, point clouds, heightmaps, images and Minecraft schematics all become MagicaVoxel files. It runs from the command line, which makes it easy to put in a pipeline.
Goxel is a free voxel editor with layers, a procedural renderer and unlimited scene size, available on every platform.
Particubes was a voxel editor and game platform for iPhone and iPad, later rebuilt as Cubzh. The studio behind it has since moved on to other products and the app is no longer available from its authors.
Qubicle has been developed since 2010 and is the editor of choice for many studios, with turnaround GIF export, model export, slice editing and a voxelizer.
An open source editor made to be simple and easy to use, with slice editing and model export.
VoxEdit is a free voxel modeller and animator made by The Sandbox for building assets for their game, though the models and animations it produces are usable anywhere. It covers modelling, rigging and animation in one program.
Voxel Max is a voxel editor for iPhone, iPad and Mac. Models are built in a workspace of up to 256×256×256 voxels using SDF-based brushes, with a full undo history. Earlier operations keep editable control points, so a shape can still be adjusted after it has been placed. Input is handled through touch, Apple Pencil, keyboard and mouse.
Colour uses a 255-colour palette combined with eight material layers, so the same palette index can carry different roughness, metalness, emission or transparency. The viewport renders those materials in real time with ray-traced lighting, and finished models can be viewed in augmented reality on device.
Larger scenes are assembled from multiple objects through a scene editor and asset manager. Projects import and export as MagicaVoxel .vox, Qubicle, USDZ, GLB/glTF, FBX, OBJ, STL, DAE and PNG, which covers most game and rendering pipelines. A feature called Foundry AI generates voxel assets from images and 3D scans.
It is aimed at voxel artists and game developers who want to model away from a desktop machine, though the touch controls and the official tutorial series also make it approachable for people new to voxel art. The interface is English only, and the Mac version requires Apple Silicon.
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