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Blender is the free 3D suite, and it turns up constantly in low-spec work: modelling and texturing low-poly assets, rendering 3D scenes down to a pixel-art sprite sheet, and building the turnarounds that hand-pixelled animation is traced from. Its add-on ecosystem covers most of the rest.
Godot has a dedicated 2D renderer with pixel-snapping, nearest neighbour filtering and viewport scaling options that make low-resolution games straightforward.
lvllvl is a browser editor for character-based art. It covers PETSCII and a long list of other machines' character sets, with layers, animation frames, custom tilesets and palettes, and it can generate frames from an uploaded image or video. Projects save to the browser, to GitHub or to Google Drive.
A general purpose image editor that can be set up for pixel art: nearest neighbour scaling, pencil tool, indexed color mode. Animation is awkward, but the flexibility lets you mimic advanced tools such as index painting.
PixelForge is a font editor built for pixel fonts: draw each glyph on a grid, set the spacing and kerning, and export a TrueType file that installs like any other font. It can also import an existing TTF - if it is genuinely a pixel font it detects the size and loads the glyphs back onto the grid for editing.
GB Studio makes Game Boy and Game Boy Color games with a visual scripting editor and exports ROMs that run on real hardware and on the web.
Pyxel Edit is a smaller pixel art program focused on tile editing: paint tiles once and every placed copy updates, then export the tileset and tilemap for your engine. It also handles simple animation.
inSIDious is a detailed emulation of the Commodore 64's SID chip as a plugin instrument, covering both the 6581 and the 8580 and the quirks that separate them. Three oscillators, the chip's filter, envelopes and a sequencer for the fast arpeggios the SID is known for, with several hundred presets. It runs in the free Reaktor Player.
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