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Pro Motion NG is inspired by Amiga Deluxe Paint and used in commercial game studios. It has a detached-window interface, deep palette and tile tools, and an animation workflow tuned for sprite production.
Crocotile 3D places pixel art tiles in 3D space to build low-poly scenes and models, exporting to common formats.
Bitsy is a tiny editor for making small worlds: a few rooms of 8x8 tiles, an avatar that walks around them, and short conversations with the things in them. The limits are the point - there is no scripting to speak of and two colours at a time - and a finished game is a single HTML file.
PuzzleScript is a browser engine where an entire puzzle game is a short text file: a legend of characters, a set of rewrite rules, and the levels drawn as ASCII. Games run and share as a single link, which has made it the usual home for small tile-based puzzle experiments.
Pyxel Edit is a smaller pixel art program focused on tile editing: paint tiles once and every placed copy updates, then export the tileset and tilemap for your engine. It also handles simple animation.
Sprytile is a Blender add-on for building low-poly scenes by painting with a tilesheet: pick a tile, draw on a grid in the 3D view, and it makes the geometry and maps the texture as you go. It suits the tile-textured look of early 3D games.
Tilesetter takes a handful of hand-drawn tiles and works out the rest: corners, edges and transitions are generated into a complete auto-tiling tileset, which it can then export along with a map. It is aimed at the part of tile work that is repetitive rather than creative.
It covers the usual pixel art tools (pixel-perfect pencil with a stabilizer, shapes, paint bucket, gradient with dithering, lasso and magic wand selections, symmetry, a tile preview for seamless textures) along with layers, groups, blend modes, layer effects (outline, drop shadow, glow) and reusable components whose copies follow their master.
Palettes belong to each file: classic presets, the colors used in the drawing, palettes the user keeps, or .hex and .gpl files. Shade and lighten step along the palette's ramps.
For isometric work it has a 2:1 grid that tools snap to, 2:1 lines, box, cylinder and pyramid tools shaded from the palette, extrusion of flat shapes into volumes, shapes drawn on walls or on the ground, staggered tile previews and images laid onto a face. A file can hold several boards side by side.
Exports: PNG at 1× to 32×, SVG with one path per color and the layers kept as groups, .aseprite files, and tilesets for game engines (PNG sheet with a Tiled tileset and map).
The interface is in English and French.
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