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Aseprite is a pixel art editor built around sprite work: an indexed-color workflow, onion skinning and a timeline for animation, tilemap layers, custom brushes, and export straight to sprite sheets. Extensions and Lua scripts add anything it lacks. It is the editor most Lospec artists reach for first.
Krita is intended for digital painting, but its pixel brush presets, indexed color filter and animation timeline make it a capable pixel art tool once configured.
A general purpose image editor that can be set up for pixel art: nearest neighbour scaling, pencil tool, indexed color mode. Animation is awkward, but the flexibility lets you mimic advanced tools such as index painting.
Deluxe Paint was the paint program of the Amiga era and the tool a great deal of 1980s and 1990s game art was made in. Its custom brushes, palette cycling and animation features set conventions that pixel art editors still follow, and its keyboard-driven workflow is why so many later programs feel the way they do. It is no longer sold; the versions that survive do so through archives and emulation.
A multi-purpose image editor designed as a free replacement for Photoshop. It can be configured for pixel art with the pencil tool, indexed mode and nearest neighbour scaling.
GrafX2 was made for DOS and has been ported everywhere since. It has tools no other program does, constraints for retro platforms, and an antiquated interface.
GraphicsGale has been in use since 2005 and excels at animation, with onion skinning and frame-by-frame preview. It was made freeware in 2017. The interface shows its age but the tools are precise.
LibreSprite continues the last GPL version of Aseprite as a community project. It keeps the familiar layers, animation timeline and palette tools, and adds its own scripting and a browser build.
A basic web-based editor made to be simple and intuitive, which can load any palette from the Lospec palette list. It is no longer in development and may contain bugs.
The simple painting program included with Windows XP. Later versions of Paint anti-alias their tools and are not suited to pixel art, so the XP version is the one artists keep around.
Multipaint paints inside the real limits of 8-bit machines. Pick a target - Commodore 64, ZX Spectrum, MSX, Amstrad CPC and others - and the canvas enforces that machine's resolution, palette and attribute rules while you draw, so what you see is what the hardware could actually display. It exports in native formats.
Novaboard runs in the browser and as a desktop app, with layers, animation and effects.
Piskel is an open source editor that runs in the browser, with layers, animation and a public gallery. Development has stopped, but it still works and is a common first editor.
A standalone program for building isometric and top-down assets by extruding pixel art into 3D.
Pixaki is a full pixel art studio for the iPad, built for drawing with the Apple Pencil rather than a mouse. It has layers, a proper animation timeline with onion skinning, palette tools and tiled preview, and exports sprite sheets, GIFs and layered files.
Pixel Studio is a pixel art editor that runs on desktop, phone and tablet with the same project open on all of them. It covers layers, animation with onion skinning, tilesets and palettes, and reads and writes Aseprite files, which makes it a practical way to keep drawing away from a desk.
Pixelorama is a full featured free editor: layers, animation with onion skinning, tile mode, palettes, and an active development pace. It runs on every desktop platform and in the browser.
Pixen is a pixel art and animation editor built as a proper Mac application, with the same project openable on an iPhone or iPad. It is aimed at low-resolution bitmaps and 8-bit sprites: layers, palettes, an animation timeline and the system features a native app gets, like versions and autosave.
PixiEditor is a free editor with multiple document support, layers and palette tools, including browsing the Lospec palette list from inside the app.
Pixly is a game-oriented pixel art and animation editor for Android, with the gestures worked out for a touchscreen: two fingers to pan and zoom, three to change the brush size. It covers layers, onion-skinned animation, symmetry, real-time tiling and cloud sync. Its own site is still up and still points at Google Play as the only way to get it, but that listing no longer resolves.
Pixquare is a pixel art editor for iPad and iPhone with a deliberately dense feature set: layers, animation, palettes, tiled preview and pressure-aware Apple Pencil drawing. It reads and writes the formats desktop editors use, so a drawing started on a tablet finishes anywhere.
Pro Motion NG is inspired by Amiga Deluxe Paint and used in commercial game studios. It has a detached-window interface, deep palette and tile tools, and an animation workflow tuned for sprite production.
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