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Aseprite is a pixel art editor built around sprite work: an indexed-color workflow, onion skinning and a timeline for animation, tilemap layers, custom brushes, and export straight to sprite sheets. Extensions and Lua scripts add anything it lacks. It is the editor most Lospec artists reach for first.
Simple Pixel Art Editor is a free pixel art editor that runs in the browser, with no install or account needed. It covers sprite drawing with layers, mirror drawing and selections, frame-by-frame animation with onion skin and frame tags, and exports to PNG, GIF and sprite sheets.
It also includes tools for game assets: a tileset editor that generates Wang-16 and blob-47 auto-tile terrains from a base tile and exports Godot 4 TileSet (.tres) and Tiled (.tsx) files, a tilemap painter with an isometric mode, a palette library and an image-to-pixel-art converter.
It suits beginners and hobbyists making sprites and tilesets for small 2D games. The source code is MIT-licensed.
Novaboard runs in the browser and as a desktop app, with layers, animation and effects.
Gribble is a pixel art and animation editor that runs in the browser (gribble.app) or as an Android or iPhone app. One account syncs projects between all devices.
Website: gribble.app
Android: Play Store
iOS: App Store
Layers with opacity and 15 blend modes. Frame-by-frame animation with onion skin, frame tags and playback.
Every stroke is recorded, so a finished artwork can be exported as a timelapse.
The community features includes a global gallery with museum frames, a profile page, followers, likes and achievements.
Brushes, eraser, bucket, dither gradient, color picker, global color picker, ellipse tool, square tool, line tool, square select, lasso select, magic wand, dither, shading, outline, gradient, symmetry, smudge.
Autosave, cloud-storage, timelapse, image/GIF imports, image/video/GIF/code/spritesheet exports, unique 9-patch mode and export, palette lock, alpha lock, themes, pixel perfect, 512x512 grids, palettes, gribble files (.grbl), artwork forking.
Blockbench is a free and open source editor for low-poly models with pixel art textures. Models can be exported into standard 3D formats, to be shared, rendered, 3D-printed, or used in game engines or games line Minecraft. Modeling, UV mapping, texturing with pixel-art tools, rigging and animating, can all be done in the program.
Blockbench has a clean and beginner friendly interface, but also offers lots of customization and advanced features for experienced 3D artists. Plugins can extend the functionality of the program even further.
lvllvl is a browser editor for character-based art. It covers PETSCII and a long list of other machines' character sets, with layers, animation frames, custom tilesets and palettes, and it can generate frames from an uploaded image or video. Projects save to the browser, to GitHub or to Google Drive.
GrafX2 was made for DOS and has been ported everywhere since. It has tools no other program does, constraints for retro platforms, and an antiquated interface.
Pixelorama is a full featured free editor: layers, animation with onion skinning, tile mode, palettes, and an active development pace. It runs on every desktop platform and in the browser.
Pixquare is a pixel art editor for iPad and iPhone with a deliberately dense feature set: layers, animation, palettes, tiled preview and pressure-aware Apple Pencil drawing. It reads and writes the formats desktop editors use, so a drawing started on a tablet finishes anywhere.
Resprite is a pixel art and animation editor for iOS, Android, Windows and macOS, built around a touch interface without losing the tools a desktop editor has: pixel-perfect lines, alpha lock, dithering patterns, custom brushes, gradients and symmetry. It imports and exports GIF, sprite sheets, PSD and APNG.
Pixaki is a full pixel art studio for the iPad, built for drawing with the Apple Pencil rather than a mouse. It has layers, a proper animation timeline with onion skinning, palette tools and tiled preview, and exports sprite sheets, GIFs and layered files.
Pro Motion NG is inspired by Amiga Deluxe Paint and used in commercial game studios. It has a detached-window interface, deep palette and tile tools, and an animation workflow tuned for sprite production.
Pixly is a game-oriented pixel art and animation editor for Android, with the gestures worked out for a touchscreen: two fingers to pan and zoom, three to change the brush size. It covers layers, onion-skinned animation, symmetry, real-time tiling and cloud sync. Its own site is still up and still points at Google Play as the only way to get it, but that listing no longer resolves.
Petscii Cola is a free, basic PETSCII editor which can save raster images and Commodore 64-playable files, as well as convert raster images to PETSCII, multicolor or hires Commodore 64 images.
It also includes a choice of Commodore 64 palettes, and a gallery of PETSCII art.
It covers the usual pixel art tools (pixel-perfect pencil with a stabilizer, shapes, paint bucket, gradient with dithering, lasso and magic wand selections, symmetry, a tile preview for seamless textures) along with layers, groups, blend modes, layer effects (outline, drop shadow, glow) and reusable components: a sprite drawn once can be placed on any board, and its copies follow it.
Palettes belong to each file: classic presets, the colors used in the drawing, palettes the user keeps, or .hex and .gpl files. Shade and lighten step along the palette’s ramps. A reference image can sit under the drawing to trace over, and the eyedropper picks its colors.
For isometric work it has a 2:1 grid that tools snap to, 2:1 lines, box, cylinder and pyramid tools shaded from the palette, extrusion of flat shapes into volumes, shapes drawn on walls or on the ground, staggered tile previews and images laid onto a face. A file can hold several boards side by side.
Exports: PNG at 1× to 32×, SVG with one path per color and the layers kept as groups, .aseprite files, tilesets for game engines (PNG sheet with a Tiled tileset and map), and the drawing as code (React, CSS, JSON or ASCII).
Its strongest areas are isometric pixel art and work that ends up in design tools or code: components and multiple boards for icon sets and UI assets, and SVG that pastes into Figma as vector shapes. It suits game artists making sprites, tiles and isometric scenes, designers who need pixel icons, and people trying pixel art without installing anything. It has no animation yet, and works best with a mouse or trackpad; tablet support is in progress.
Docs: baipix.app/docs
Deluxe Paint was the paint program of the Amiga era and the tool a great deal of 1980s and 1990s game art was made in. Its custom brushes, palette cycling and animation features set conventions that pixel art editors still follow, and its keyboard-driven workflow is why so many later programs feel the way they do. It is no longer sold; the versions that survive do so through archives and emulation.
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