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It covers the usual pixel art tools (pixel-perfect pencil with a stabilizer, shapes, paint bucket, gradient with dithering, lasso and magic wand selections, symmetry, a tile preview for seamless textures) along with layers, groups, blend modes, layer effects (outline, drop shadow, glow) and reusable components: a sprite drawn once can be placed on any board, and its copies follow it.
Palettes belong to each file: classic presets, the colors used in the drawing, palettes the user keeps, or .hex and .gpl files. Shade and lighten step along the palette’s ramps. A reference image can sit under the drawing to trace over, and the eyedropper picks its colors.
For isometric work it has a 2:1 grid that tools snap to, 2:1 lines, box, cylinder and pyramid tools shaded from the palette, extrusion of flat shapes into volumes, shapes drawn on walls or on the ground, staggered tile previews and images laid onto a face. A file can hold several boards side by side.
Exports: PNG at 1× to 32×, SVG with one path per color and the layers kept as groups, .aseprite files, tilesets for game engines (PNG sheet with a Tiled tileset and map), and the drawing as code (React, CSS, JSON or ASCII).
Its strongest areas are isometric pixel art and work that ends up in design tools or code: components and multiple boards for icon sets and UI assets, and SVG that pastes into Figma as vector shapes. It suits game artists making sprites, tiles and isometric scenes, designers who need pixel icons, and people trying pixel art without installing anything. It has no animation yet, and works best with a mouse or trackpad; tablet support is in progress.
Docs: baipix.app/docs
Asset store packs, free libraries, your own sculpts, an old project: modern models look great but are useless for a PS1-style game as they are, with tens of thousands of triangles, 1K–8K PBR texture sets and normal maps. PSXIFY turns any of them into a real PSX-era asset: a few hundred triangles that keep the silhouette, one small texture atlas with a limited palette, and all the lighting detail baked into the colour.
Drop the .blend, .fbx, .obj or .glb into the window. That's it. Move a slider and see the result instantly in a 320×240 preview with vertex jitter, affine texture warping and 15-bit dither.
The image is resampled to an internal grid from 32 to 512 px, with optional color reduction to the Game Boy, NES or PICO-8 palettes, adjustable dithering, posterization, contrast, saturation and black crush. Extra effects include chromatic aberration, scanlines, grain and a wobble effect that exports a 4-frame looping GIF. Export at native size, x2, x4 or 1080p with nearest-neighbor scaling.
Images are processed locally in the browser and never uploaded. No account or install required. Interface in English and Italian. Built by a solo developer while making pixel art for his own game, as a quick way to test how a palette looks on a reference image. Bug reports and feedback are welcome.
Gribble is a pixel art and animation editor that runs in the browser (gribble.app) or as an Android or iPhone app. One account syncs projects between all devices.
Website: gribble.app
Android: Play Store
iOS: App Store
Layers with opacity and 15 blend modes. Frame-by-frame animation with onion skin, frame tags and playback.
Every stroke is recorded, so a finished artwork can be exported as a timelapse.
The community features includes a global gallery with museum frames, a profile page, followers, likes and achievements.
Brushes, eraser, bucket, dither gradient, color picker, global color picker, ellipse tool, square tool, line tool, square select, lasso select, magic wand, dither, shading, outline, gradient, symmetry, smudge.
Autosave, cloud-storage, timelapse, image/GIF imports, image/video/GIF/code/spritesheet exports, unique 9-patch mode and export, palette lock, alpha lock, themes, pixel perfect, 512x512 grids, palettes, gribble files (.grbl), artwork forking.
Users can adjust the output size, reduce images to 8, 16, 32, or 64 colors, choose fixed palettes, enable dithering, and crop the source image. Manual color replacement supports undo and redo. Results can be exported as PNG at 1×, 2×, 4×, or 8× scale.
The look is built from nodes: light bands, hue-shifted colour ramps, selective outlines, palettes (Lospec .hex and GIMP .gpl), dithering and cleanup. It measures and reduces flicker between animation frames.
It exports PNG sheets with JSON, .aseprite files with layers and tags, Godot SpriteFrames, GIF, and normal and depth maps, and has a command line for batches. A free browser demo covers import, camera, animation and PNG export. It is aimed at game developers who model in 3D and want consistent multi-direction sprites.
Features include layers, frame-by-frame animation, onion skinning, indexed colour, custom palettes, selections and PNG export. The free version supports canvases up to 128 × 128 pixels, three layers and six animation frames.
An optional Pro upgrade increases these limits and adds workflows including editable Aseprite import and export, sprite sheets, animated GIF and WebP export, seamless tiled drawing, symmetry and dithering.
PyDPainter is an open-source pixel art and animation program inspired by classic 16-bit painting tools like Electronic Arts' Deluxe Paint. Built with Python and PyGame, it provides a retro-styled digital canvas for creating pixel art, sprites, and frame-by-frame animations.
Its standout feature is built-in isometric tools: a 2:1 iso grid, pixel-clean lines that snap to iso angles, shapes that sit on walls and floors, and shaded cubes and cylinders drawn in a single drag.
It also has everything you’d expect for sprites and animation: a frame timeline with onion skin, per-frame timing and animation tags; pixel-perfect pencil, dither brush and dither gradient, symmetry and live outline; RotSprite rotation and free transform; custom brushes and shareable brush packs; a built-in pixel font creator with a Text tool; .hex palette import (works great with Lospec palettes); and export to PNG at any scale, sprite sheets with Aseprite-format JSON, and transparent animated GIFs.
One-off purchase on the Microsoft Store, with a free 30-day trial.
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