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Aseprite is a pixel art editor built around sprite work: an indexed-color workflow, onion skinning and a timeline for animation, tilemap layers, custom brushes, and export straight to sprite sheets. Extensions and Lua scripts add anything it lacks. It is the editor most Lospec artists reach for first.
Novaboard runs in the browser and as a desktop app, with layers, animation and effects.
Blockbench is a free and open source editor for low-poly models with pixel art textures. Models can be exported into standard 3D formats, to be shared, rendered, 3D-printed, or used in game engines or games line Minecraft. Modeling, UV mapping, texturing with pixel-art tools, rigging and animating, can all be done in the program.
Blockbench has a clean and beginner friendly interface, but also offers lots of customization and advanced features for experienced 3D artists. Plugins can extend the functionality of the program even further.
Pixelorama is a full featured free editor: layers, animation with onion skinning, tile mode, palettes, and an active development pace. It runs on every desktop platform and in the browser.
Pixquare is a pixel art editor for iPad and iPhone with a deliberately dense feature set: layers, animation, palettes, tiled preview and pressure-aware Apple Pencil drawing. It reads and writes the formats desktop editors use, so a drawing started on a tablet finishes anywhere.
Pixaki is a full pixel art studio for the iPad, built for drawing with the Apple Pencil rather than a mouse. It has layers, a proper animation timeline with onion skinning, palette tools and tiled preview, and exports sprite sheets, GIFs and layered files.
GraphicsGale has been in use since 2005 and excels at animation, with onion skinning and frame-by-frame preview. It was made freeware in 2017. The interface shows its age but the tools are precise.
LibreSprite continues the last GPL version of Aseprite as a community project. It keeps the familiar layers, animation timeline and palette tools, and adds its own scripting and a browser build.
Resprite is a pixel art and animation editor for iOS, Android, Windows and macOS, built around a touch interface without losing the tools a desktop editor has: pixel-perfect lines, alpha lock, dithering patterns, custom brushes, gradients and symmetry. It imports and exports GIF, sprite sheets, PSD and APNG.
Pixly is a game-oriented pixel art and animation editor for Android, with the gestures worked out for a touchscreen: two fingers to pan and zoom, three to change the brush size. It covers layers, onion-skinned animation, symmetry, real-time tiling and cloud sync. Its own site is still up and still points at Google Play as the only way to get it, but that listing no longer resolves.
Drawing Tools: Includes Brush, Eraser, Flood-fill, Gradient, Line, Rectangle, Ellipse, and Pipette.
Pixel-Perfect Algorithm: Applies to drawing tools to ensure single-pixel-wide lines without unwanted extra pixels.
Selection: Supports copying, cutting, moving, pasting, rotating, and flipping selected image sections.
Layers: Supports layer management for organizing artwork elements.
Frame-by-Frame Animation: Includes dedicated tools for creating frame-based animations.
Onion Skinning: Displays overlay previews of preceding frames relative to the active frame.
Reference Images: Loads gallery images onto the canvas for comparison while drawing.
Preset Palettes: Includes built-in palettes based on hardware profiles like Atari 2600, NES, and Game Boy.
Custom & Imported Palettes: Supports custom color palettes as well as importing palettes from Lospec.
File Import: Opens Aseprite project files (.ase, .aseprite) alongside standard raster formats (.png, .jpeg, .gif).
Export & Upscaling: Exports animations and images to formats including MP4 video, standard raster formats, or local storage/social sharing, with upscaling options to prevent interpolation blur on standard displays.
Pixel Studio is a pixel art editor that runs on desktop, phone and tablet with the same project open on all of them. It covers layers, animation with onion skinning, tilesets and palettes, and reads and writes Aseprite files, which makes it a practical way to keep drawing away from a desk.
Pixen is a pixel art and animation editor built as a proper Mac application, with the same project openable on an iPhone or iPad. It is aimed at low-resolution bitmaps and 8-bit sprites: layers, palettes, an animation timeline and the system features a native app gets, like versions and autosave.
and your work stays on your device. Prefer a real program? The Windows desktop app has the same features, opens the same project files and handles canvases up to 8192 × 8192.Draw
Pencil with Clean Stroke for crisp 1-pixel lines, brush, spray, fill and symmetry. The shading tool walks through your colour ramp, with a soft gradient from the centre or from one side. Turn any selection into a custom brush and save your favourites for every project. Tiled mode shows your image repeated around itself, so seamless patterns line up as you paint.
Colour
Load palettes straight from Lospec (.hex, .gpl, .pal or the PNG) and save your own. Replace a colour across a frame, a layer or the whole sprite. Reduce a photo to a palette, and add light and drop shadows on their own layer that you can change at any time.
Animate
A layer × frame timeline with tags, onion skin and linked cels. Play your animation right on the canvas.
For games
Tilemap layers: paint a tile once and it changes everywhere it's used. Export PNG, GIF, spritesheets with a JSON atlas, Godot 4 scenes, or code.
spritebit gets new features regularly and listens to feedback. The desktop app tells you when an update is ready and installs it with one click. It's open source (MIT), and what you draw is yours.
Available in English and German.
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