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Gribble is a pixel art and animation editor that runs in the browser (gribble.app) or as an Android or iPhone app. One account syncs projects between all devices.
Website: gribble.app
Android: Play Store
iOS: App Store
Layers with opacity and 15 blend modes. Frame-by-frame animation with onion skin, frame tags and playback.
Every stroke is recorded, so a finished artwork can be exported as a timelapse.
The community features includes a global gallery with museum frames, a profile page, followers, likes and achievements.
Brushes, eraser, bucket, dither gradient, color picker, global color picker, ellipse tool, square tool, line tool, square select, lasso select, magic wand, dither, shading, outline, gradient, symmetry, smudge.
Autosave, cloud-storage, timelapse, image/GIF imports, image/video/GIF/code/spritesheet exports, unique 9-patch mode and export, palette lock, alpha lock, themes, pixel perfect, 512x512 grids, palettes, gribble files (.grbl), artwork forking.
The look is built from nodes: light bands, hue-shifted colour ramps, selective outlines, palettes (Lospec .hex and GIMP .gpl), dithering and cleanup. It measures and reduces flicker between animation frames.
It exports PNG sheets with JSON, .aseprite files with layers and tags, Godot SpriteFrames, GIF, and normal and depth maps, and has a command line for batches. A free browser demo covers import, camera, animation and PNG export. It is aimed at game developers who model in 3D and want consistent multi-direction sprites.
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