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Simple Pixel Art Editor is a free pixel art editor that runs in the browser, with no install or account needed. It covers sprite drawing with layers, mirror drawing and selections, frame-by-frame animation with onion skin and frame tags, and exports to PNG, GIF and sprite sheets.
It also includes tools for game assets: a tileset editor that generates Wang-16 and blob-47 auto-tile terrains from a base tile and exports Godot 4 TileSet (.tres) and Tiled (.tsx) files, a tilemap painter with an isometric mode, a palette library and an image-to-pixel-art converter.
It suits beginners and hobbyists making sprites and tilesets for small 2D games. The source code is MIT-licensed.
Gribble is a pixel art and animation editor that runs in the browser (gribble.app) or as an Android or iPhone app. One account syncs projects between all devices.
Website: gribble.app
Android: Play Store
iOS: App Store
Layers with opacity and 15 blend modes. Frame-by-frame animation with onion skin, frame tags and playback.
Every stroke is recorded, so a finished artwork can be exported as a timelapse.
The community features includes a global gallery with museum frames, a profile page, followers, likes and achievements.
Brushes, eraser, bucket, dither gradient, color picker, global color picker, ellipse tool, square tool, line tool, square select, lasso select, magic wand, dither, shading, outline, gradient, symmetry, smudge.
Autosave, cloud-storage, timelapse, image/GIF imports, image/video/GIF/code/spritesheet exports, unique 9-patch mode and export, palette lock, alpha lock, themes, pixel perfect, 512x512 grids, palettes, gribble files (.grbl), artwork forking.
New ramps come hue-shifted out of the box, with light steps leaning towards yellow and dark steps leaning away from it, so you start from good shading and fine-tune from there. Click to add curve points and drag to reshape them; smooth curves never overshoot, so your shades always stay in order.
Check your work as you go:
- A hue wheel and lightness plot show every ramp in the palette at once
- Greyscale mode shows the true lightness of every colour, to check your contrast
- Preview a ramp on a sample orb or cube, or open your own PNG and see it recoloured with your palette
Shared colours let you use one outline or highlight colour across every ramp, and a colour limit (4 to 256) warns you when the palette grows too big.
Export as a .hex file, a PNG strip (1 px or 8 px per colour) or a PNG with a row per ramp, ready to load into Aseprite or any other editor. If you use Rastrivo Studio, Send to Rastrivo opens the palette there in one click and saves it as a preset.
Free, with no account, ads or tracking. Available for Windows on the Microsoft Store, with a Mac version coming soon.
The offline edition imports multiple PNGs, folders, or a ZIP, previews the changes, and exports up to eight named variants in a ZIP. Folder paths and original filenames are preserved within each variant folder. Color mappings can be saved and loaded as JSON. Processing runs locally in a current desktop browser.
The free browser demo supports one image, one variant, and PNG export. The offline batch edition is a $5 USD one-time download. Batch limits include 300 PNGs, 64 MiB of input, 2048 pixels per side, and 8,388,608 source pixels. Animated, 16-bit, and interlaced PNGs are not supported. Output is 8-bit RGBA; PNG metadata and color profiles are omitted. Additional ZIP and output limits are documented in the app.
Development used AI-assisted code. The tool applies explicit color mappings and does not use AI models to process images.
PicoImageTool is a lightweight, portable application designed for preparing graphics for retro computers, embedded systems, and other hardware with limited display capabilities.
The application provides tools for image resizing, color quantization, palette management, and dithering, allowing modern images to be converted into formats suitable for low-color and indexed graphics systems.
PicoImageTool was originally developed in late 2025 as a small internal utility for Raspberry Pi Pico (hence the name) projects using VGA output.
The initial purpose was to convert PNG images into raw indexed graphics data while maintaining a separate, unified palette.
What began as a simple hand written project-specific tool has since evolved into a more versatile image conversion utility, with an improved interface, additional processing algorithms, and support for retro image formats. Currently its mostly vibe coded using Codex.
It's completely free and requires no installation.
Requirements: .NET 10 Desktop Runtime x64
Users can adjust the output size, reduce images to 8, 16, 32, or 64 colors, choose fixed palettes, enable dithering, and crop the source image. Manual color replacement supports undo and redo. Results can be exported as PNG at 1×, 2×, 4×, or 8× scale.
Drawing tools include Pencil and Eraser with Pixel-Perfect options, palette-step shading, fills, gradients and dithering. The editor also provides selections, raster transformations and a workspace with docked panels or freely arranged floating modules.
Export options include PNG, JPEG, animated GIF, sprite sheets and PNG sequences. Photoshop PSD/PSB and Aseprite ASE/ASEPRITE import and export support subsets of those formats. Editable paths and linked fills are rasterized in external copies, while native projects keep them editable. Tilemaps are not supported.
Pixelithra is a portable Windows x64 application with interfaces in English, French, Japanese, Korean, Chinese, Spanish and Portuguese. A one-time purchase provides a permanent license with all future updates included.
The free 15-day trial includes all tools, saving and export, and works offline without an account. Purchased licenses work offline after initial itch.io activation.
Students can request a free permanent license for personal or commercial projects, with all tools and future updates included. The license remains valid after their studies.
Features include layers, frame-by-frame animation, onion skinning, indexed colour, custom palettes, selections and PNG export. The free version supports canvases up to 128 × 128 pixels, three layers and six animation frames.
An optional Pro upgrade increases these limits and adds workflows including editable Aseprite import and export, sprite sheets, animated GIF and WebP export, seamless tiled drawing, symmetry and dithering.
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