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Novaboard runs in the browser and as a desktop app, with layers, animation and effects.
Gribble is a pixel art and animation editor that runs in the browser (gribble.app) or as an Android or iPhone app. One account syncs projects between all devices.
Website: gribble.app
Android: Play Store
iOS: App Store
Layers with opacity and 15 blend modes. Frame-by-frame animation with onion skin, frame tags and playback.
Every stroke is recorded, so a finished artwork can be exported as a timelapse.
The community features includes a global gallery with museum frames, a profile page, followers, likes and achievements.
Brushes, eraser, bucket, dither gradient, color picker, global color picker, ellipse tool, square tool, line tool, square select, lasso select, magic wand, dither, shading, outline, gradient, symmetry, smudge.
Autosave, cloud-storage, timelapse, image/GIF imports, image/video/GIF/code/spritesheet exports, unique 9-patch mode and export, palette lock, alpha lock, themes, pixel perfect, 512x512 grids, palettes, gribble files (.grbl), artwork forking.
PICO-8 bundles a code editor, sprite editor, map editor, sound effect editor and tracker into one tiny virtual machine with strict limits that keep games small and finishable.
GameMaker is a 2D-first engine with a built-in sprite editor and room editor, used by many of the best known pixel art games.
TIC-80 is an open source fantasy console in the PICO-8 mould with a larger screen, several scripting languages, and built-in sprite, map, sound and music editors.
Drawing tools include Pencil and Eraser with Pixel-Perfect options, palette-step shading, fills, gradients and dithering. The editor also provides selections, raster transformations and a workspace with docked panels or freely arranged floating modules.
Export options include PNG, JPEG, animated GIF, sprite sheets and PNG sequences. Photoshop PSD/PSB and Aseprite ASE/ASEPRITE import and export support subsets of those formats. Editable paths and linked fills are rasterized in external copies, while native projects keep them editable. Tilemaps are not supported.
Pixelithra is a portable Windows x64 application with interfaces in English, French and Japanese. A one-time purchase provides a permanent license with all future updates included.
The free 14-day trial includes all tools, saving and export, and works offline without an account. Purchased licenses work offline after initial itch.io activation.
Students can request a free permanent license for personal or commercial projects, with all tools and future updates included. The license remains valid after their studies.
Its standout feature is built-in isometric tools: a 2:1 iso grid, pixel-clean lines that snap to iso angles, shapes that sit on walls and floors, and shaded cubes and cylinders drawn in a single drag.
It also has everything you’d expect for sprites and animation: a frame timeline with onion skin, per-frame timing and animation tags; pixel-perfect pencil, dither brush and dither gradient, symmetry and live outline; RotSprite rotation and free transform; custom brushes and shareable brush packs; a built-in pixel font creator with a Text tool; .hex palette import (works great with Lospec palettes); and export to PNG at any scale, sprite sheets with Aseprite-format JSON, and transparent animated GIFs.
One-off purchase on the Microsoft Store, with a free 30-day trial.
Unity is a general-purpose game engine with a well-worn 2D pipeline: a sprite editor and atlas packer, a tilemap system with rule tiles, 2D lights and shadows, and a large asset store. It is heavier than the dedicated 2D engines, and in return it goes anywhere.
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