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Flipnote Studio 3D allows users to create short animated sketches known as Flipnotes. Flipnotes can be made up of hundreds of frames, and can be played back at a variety of speeds. The software offers users the option to create 3D Flipnotes by drawing different parts of the animation on up to three layers. The main tools include a pen, an eraser, and a paintbrush. New to Flipnote Studio 3D are tools that draw shapes, fill enclosed areas (paint bucket), and insert text. The application features a limited color palette, including black, white, red, blue, green, and yellow. This is a slight improvement upon Flipnote Studio, which did not include yellow and green as selectable colors, but were still possible using color mixing. The selection tool is used to copy and manipulate parts of a frame. Users can also use the 3DS system's camera and microphone to add audio and photos to their creations. These animations can be shared by exporting them as GIF or AVI files.
The program is now discontinued and can only be used on a 3DS that already have it installed or a modded 3DS.
If you are tired of wrestling with clunky pipelines just to get that crisp, nostalgic retro look for your 3D assets, SH Pixelation Studio is built for you. Whether you are crafting indie low-poly retro games, stylized animations, or unique pixel art, this studio gives you complete control over downsampling, color palettes, and surface texturing without destroying your source geometry.
🔥 Key Features & Capabilities
Load Your Model: No complicated file routing or deep directory searches. Simply load your GLTF, GLB, OBJ, FBX or Image directly into the studio workspace and watch them load instantly.
Dual-Viewport Workspaces: Inspect your models from multiple angles simultaneously using independently orbitable viewports and side-by-side or stacked layouts.
Advanced Pixel & Dither Engine: Dial in your exact pixel size, choose from classic dithering matrices (Bayer, Floyd-Steinberg, Atkinson, and more), and posterize colors on the fly.
Submesh Targeting: Isolate specific submeshes and turn off the texture or the model part itself so you can pixelate even more accurately!
Over 500+ Grounded Color Palettes: Instantly remap your model's tonal clusters using hand-curated palette libraries ranging from retro hardware systems to cyberpunk neon and military camo.
Surface Paint Layers: Layer carbon fiber, honeycomb, scanlines, or custom stencils directly onto your surfaces with adjustable opacity and blend modes.
Looking to try before you buy?
Check out the official Demo version available on itch.io page! While advanced features like bulk batch processing and uncompressed high-res outputs are locked to the full version, the demo lets you test the core pixelation engine on your own 3D models and images. Perfect for indie developers searching for a fast, reliable tool to generate retro pixel art, low-poly textures, and PSX-style aesthetic assets for Unity, Unreal, Godot, or custom game engines.
Surface Paint Layer
Making it easier to add details without having to leave the software!
You can simply upload your own image or apply the presets press STAMP and you'll see in real time how pixelation affects your new effect.
UI Colors
Make it yours!
UI colors that you can change making it feel easier for you to pixelate in your own vibe, with your own color!
Colors come in 6 variations and they are muted/soft to not feel like they'll blind you or take your attention too much.
Tone Map
Less reasons to leave and more reasons to stay!
Tone map has presets that make your life easier, why worry about how your model looks like due to swatches that feel darker/lighter than others when you can just adjust the tone map yourself!
Isolate & Hide
Struggling to understand how your model looks like inside a different part of the mesh? Maybe your texture is too bright and you want to make it less of an issue and that's where Isolation or Hiding of the texture comes in handy.
Since it's an easy-to-use 3D Canvas, isolation comes in handy because you can zoom/rotate and look exactly where you want to without seeing parts of the mesh blocking you!
Isolate & Hide parts as you please, this option was made to simplify your life instead of asking yourself "How do I know how my UV texture looks inside?!"
Swatches Blend Mode
Swatch Palettes usually come in lots of variations, you have medieval, gothic, nostalgia, anime and many many maaaaany more but the issue is that... usually your texture looks amazing already, right? You made it so of course it looks amazing.
Therefore, the process of adding a new palette of colors ONTO your model should feel almost as if it's upgrading your model instead of changing it completely . . . WHICH Is why Swatch Blend Mode exists, to simplify your life and beautify your already pixel perfect model.
Batch Import & Export and UI Updates.
Batch import and export is here! Now you can work on 5-10-20-30-100??? models at the same time and export all of them with folders and sub-folders. Upgrading your workflow with easy access, batch upload, download and save states that allow you to take a pause and come back later to continue on your work.
The image is resampled to an internal grid from 32 to 512 px, with optional color reduction to the Game Boy, NES or PICO-8 palettes, adjustable dithering, posterization, contrast, saturation and black crush. Extra effects include chromatic aberration, scanlines, grain and a wobble effect that exports a 4-frame looping GIF. Export at native size, x2, x4 or 1080p with nearest-neighbor scaling.
Images are processed locally in the browser and never uploaded. No account or install required. Interface in English and Italian. Built by a solo developer while making pixel art for his own game, as a quick way to test how a palette looks on a reference image. Bug reports and feedback are welcome.
Petscii Cola is a free, basic PETSCII editor which can save raster images and Commodore 64-playable files, as well as convert raster images to PETSCII, multicolor or hires Commodore 64 images.
It also includes a choice of Commodore 64 palettes, and a gallery of PETSCII art.
picoCAD 2 lets you make small low-poly models out of a handful of shapes and texture them with a single 128x128 texture sheet in a deliberately constrained toolset. Textures can be painted live in the program using a basic pixel art editor.
It also allows you to create simple animations and can be used to make larger and more complex models than the original picoCAD.
You can export renders, models and sprite sheets directly from it.
Voxel Max is a voxel editor for iPhone, iPad and Mac. Models are built in a workspace of up to 256×256×256 voxels using SDF-based brushes, with a full undo history. Earlier operations keep editable control points, so a shape can still be adjusted after it has been placed. Input is handled through touch, Apple Pencil, keyboard and mouse.
Colour uses a 255-colour palette combined with eight material layers, so the same palette index can carry different roughness, metalness, emission or transparency. The viewport renders those materials in real time with ray-traced lighting, and finished models can be viewed in augmented reality on device.
Larger scenes are assembled from multiple objects through a scene editor and asset manager. Projects import and export as MagicaVoxel .vox, Qubicle, USDZ, GLB/glTF, FBX, OBJ, STL, DAE and PNG, which covers most game and rendering pipelines. A feature called Foundry AI generates voxel assets from images and 3D scans.
It is aimed at voxel artists and game developers who want to model away from a desktop machine, though the touch controls and the official tutorial series also make it approachable for people new to voxel art. The interface is English only, and the Mac version requires Apple Silicon.
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