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Novaboard runs in the browser and as a desktop app, with layers, animation and effects.
Drawing tools include a brush and eraser with six tips (round, square, pixel-perfect, dither, spray, crayon), fill with tolerance, shapes, text, and kaleidoscope mirror symmetry with 2 to 20 radii. Selections can be rectangular, freehand or magic wand, and can be moved, scaled, rotated and flipped.
Sprites are organised in folders, and each sprite can hold several named states (for example idle, run, jump). Each state is a strip of frames on layers, with a live animation preview, onion skinning and its own undo history.
PNG and GIF images can be imported, including existing sprite sheets, which are split into frames automatically or read with an Aseprite-format JSON file. Export is to PNG, animated GIF, or one sheet with a row per state plus an Aseprite-format JSON describing the frames, durations and states, which many game engines can read.
The interface works on desktop and touch devices and is available in 130 languages. It suits beginners and game developers who need sprites quickly, for example during game jams.
Tilemap Town is a platform where you can build maps with your friends and roleplay and chat in the worlds you have created. It takes inspiration from BYOND "building games" that used to be popular long ago, as well as from MUCKs, Second Life, Pony Town, and other platforms.
It primarily uses tilemaps to draw on the map but also contains a doodle board feature where one can create simple Pixelart pieces with small size constraints and a ZXspectrum-like limited palette per tile mode.
Make Sprite Sheet is a browser-based utility for assembling, splitting, and converting 2D sprite sheets locally without uploading files to a server.
It supports packing up to 256 PNG, WebP, or GIF frames (up to 20 MB per file) into a grid layout, adjusting columns, padding, and spacing, previewing frame-by-frame animations at custom FPS, and exporting a transparent PNG sprite sheet alongside a JSON atlas compatible with 2D game engines such as Godot, Unity, and Phaser. It also includes tools for converting animated GIFs into sprite sheets and splitting existing sprite sheets back into individual frames.
Spritefold for Aseprite adds two commands to Aseprite's File > Export menu for RPG Maker MV and MZ.
RPG Maker Battler Sheet reads an animation's tags by pose name (Idle, Attack, Hurt, Spell, Victory, Dead and the other side-view poses, plus alternative names such as Slash or KO) and arranges the 18 poses, three frames each, in RPG Maker's 9 x 6 side-view battler layout for the img/sv_actors folder. Poses without a tag use the Idle frames. Options: flip art that faces right, pad cells to 64 x 64, and scale 1x to 4x. A preview plays the poses at RPG Maker's battle speed.
RPG Maker Character Sheet turns walk tags (down, left, right, up) or a 12-frame timeline into a single-character sheet, or into one slot of an eight-character sheet. It reads 3-, 4- and 9-frame walk cycles and can use the left walk flipped for the right. It can also name the file with RPG Maker's ! prefix, which marks objects such as doors.
It needs Aseprite 1.3 or later and does not modify the sprite.
SpriteLathe builds a small voxel model from the views you draw (front, side and top, plus the back and the other side if you have them) and draws it from every angle as one sprite sheet.
It has two build modes. ROUND is for props: each height level follows the top view's outline, scaled to that row of the front and side views, so pots, barrels and columns stay round from every angle. CARVE is for characters and boxy objects: it keeps the voxels where all your views agree.
The export is a PNG sheet of 8 or 16 equal frames in one row, with the empty pixels kept so every frame lines up, plus a JSON file with the frame size and each frame's angle. Options: a camera angle from 0 to 60 degrees, an optional 1 px outline in the darkest colour, and export scale 1x to 8x. Only colours from your drawings are used, and no shading is added.
It runs offline as a single HTML file in a desktop browser (Chrome, Edge, Firefox or Safari), and nothing is uploaded.
Limits: one pose per sheet (no animation frames). In ROUND mode, handles and spouts become a ring around the body. Details drawn only on the front show from every side. In CARVE mode, a part drawn in only one view can come back trimmed.
The code was written with an AI assistant. The tool doesn't use AI on images: the 3D shape comes from your pixels by geometry.
Hey everyone!
I’ve been working on an Aseprite extension called Chameleon, designed to make recoloring sprites faster, easier, and more flexible.
Chameleon allows you to automatically transform sprite colors using 12 different filters, with adjustable intensity and customizable settings.
✨ Features
* 12 color transformation filters.
* Adjustable effect intensity.
* Custom color adjustments.
* Color Locking: Protect specific colors so they won’t be affected by the recoloring process.
* Automatic recoloring of multiple pixels.
* Outline color control and customization.
* Preview your changes before applying them.
* Designed to speed up your pixel art workflow.
Whether you’re creating alternative character palettes, experimenting with different color schemes, or recoloring existing sprites, Chameleon gives you more control while saving time.
I’m sharing it here because I’d love to hear your feedback and see what other pixel artists think!
🦎 Get Chameleon here:
https://felipemartinsdev.itch.io/camaleão
Thanks for checking it out! ❤️
PicoImageTool is a lightweight, portable application designed for preparing graphics for retro computers, embedded systems, and other hardware with limited display capabilities.
The application provides tools for image resizing, color quantization, palette management, and dithering, allowing modern images to be converted into formats suitable for low-color and indexed graphics systems.
PicoImageTool was originally developed in late 2025 as a small internal utility for Raspberry Pi Pico (hence the name) projects using VGA output.
The initial purpose was to convert PNG images into raw indexed graphics data while maintaining a separate, unified palette.
What began as a simple hand written project-specific tool has since evolved into a more versatile image conversion utility, with an improved interface, additional processing algorithms, and support for retro image formats. Currently its mostly vibe coded using Codex.
It's completely free and requires no installation.
Requirements: .NET 10 Desktop Runtime x64
Spritefold rearranges character sprites into the sheet layout RPG Maker MV and MZ use: three frames by four directions per character, up to eight characters per sheet.
It starts from a common layout (4-frame walk strips, LPC walk rows or RPG Maker order) or a custom grid where you pick which cell plays each frame, and previews the walk at RPG Maker's default speed. 32 px art can be padded to 48 x 48 or scaled 2x. The right-facing row can be the left row flipped. It reads PNG, GIF and WebP and exports PNG with transparency.
It runs in the browser. The free version on its itch.io page exports one character at a time; the paid version, an HTML file that also works offline, adds batch export of a whole pack, eight-character sheets, saved mappings and object sheets.
With a free account, finished pieces can be published to a community gallery, entered in weekly challenges or drawn on together in live rooms. A built-in Academy teaches pixel-art basics in short step-by-step lessons, which makes it a fit for beginners. The interface is available in 10 languages.
It covers sprite drawing with pixel-perfect lines, symmetry and dithering, layers, frame-by-frame animation with onion skinning, indexed color palettes, lighting, tilesets and sprite sheet export.
No account is required. It can be installed as a web app and used offline, and files stay on the user's computer. The interface is available in English, Spanish and French.
Drawing tools include Pencil and Eraser with Pixel-Perfect options, palette-step shading, fills, gradients and dithering. The editor also provides selections, raster transformations and a workspace with docked panels or freely arranged floating modules.
Export options include PNG, JPEG, animated GIF, sprite sheets and PNG sequences. Photoshop PSD/PSB and Aseprite ASE/ASEPRITE import and export support subsets of those formats. Editable paths and linked fills are rasterized in external copies, while native projects keep them editable. Tilemaps are not supported.
Pixelithra is a portable Windows x64 application with interfaces in English, French, Japanese, Korean, Chinese, Spanish and Portuguese. A one-time purchase provides a permanent license with all future updates included.
The free 15-day trial includes all tools, saving and export, and works offline without an account. Purchased licenses work offline after initial itch.io activation.
Students can request a free permanent license for personal or commercial projects, with all tools and future updates included. The license remains valid after their studies.
Asemode is an Aseprite extension for character-cell drawing and textmode animation. It lets you paint glyph stamps directly on the canvas with native Aseprite tools, primary and secondary clicks, stamp transforms, and transparent cell backgrounds to layer textmode over pixel art. Each textmode layer can use its own bundled or custom TrueType font, and artwork can be imported and exported as portable .textmode.json files.
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